Charge and Ride Kit
Note: CnR will not work with the Onewheel+XR beginning with hardware version 4208, and the OneWheel+ version 3208. Applying power to the charge port will cause it to shut off, even while in motion.
CnR through the charge port is also disabled on the Pint.
Charge and ride at the same time by simply adding this plug and cable combination to a DC charger.
The stock XLR connector on the charger has power on the middle pin. This causes the Onewheel to detect that the charger is plugged in, and turn off the motor. This Charge and Ride (CnR) plug does not have power on the middle pin so the motor remains active. Charging appears as regen to the Onewheel.
The plug is made from a slightly flexible polyurethane, which is strong and abrasion resistant. The wide flat base and low profile keep it from twisting and potentially breaking the controller case when rolled over in a crash. The cable is made using silicone insulated 14awg wire which can easily handle the currents used in charging while riding.
The shorter cable from the plug attaches to the rail using clips held in place by the fender screws. This keeps the cable out of the way, and places the XT60 connector at the back of the wheel where it connects to the longer cable. The long cable can easily pull away if the rider needs to suddenly jump off of the board.
A switch on the cable makes it easy to turn charging to the Onewheel on and off. Because charging appears as regen, the charging current gets added to actual regen current created by riding downhill. To avoid exceeding the maximum amount of regen current the Onewheel can accept, use the switch to turn off charging while going downhill.
The kit also includes an XLR to XT60 adapter that will allow the wall charger to be plugged in to the short cable. This makes it possible to charge at home without removing the CnR plug.
When charging and riding, it's best to have the controller set to 5A output. The higher the amps, the faster it will charge and the better chance it has of keeping up with usage. If it takes 35 minutes to charge fully, and you are riding hard enough to drain the battery in 25 minutes, you might have to stop and wait for the charge to catch up.
When doing Charge and Ride, follow these steps in order:
- Turn on the Onewheel
- Turn off the switch
- Plug the battery into the controller
- Plug the cable into the Onewheel
- Turn on the switch
- Step onto the Onewheel and ride
Always turn the Onewheel on first before sending power.
If the Onewheel goes into low battery pushback, it may refuse to balance even though it didn't power off, and you have begun recharging. Because the Onewheel always shuts off when unplugging the standard charger, it expects that a restart will happen before the battery has charged enough to ride again. If the Onewheel will not balance, turn off charging, turn off the Onewheel. Turn the Onewheel back on, turn on charging, and then try again.
Manual is available here.